#pragma once

#include "ServerSession.h"


class GameServerSession	: public ServerSession
{
	__DECL_SESSIONPOOL(GameServerSession)
public:
	GameServerSession(void);
	virtual ~GameServerSession(void);
	inline virtual eSERVER_TYPE	GetServerType()		{ return GAME_SERVER; }
protected:
	virtual VOID	OnLogString( char *pszLog );
	virtual VOID	OnRecv( BYTE * pMsg, WORD wSize );
};